Final Fallacy – #2 Features Part 1

Hi everyone!

Thank you for your feedback to our earlier post! I got both positive and constructive criticism. As we are trying to develop the game to be as great as possible, any feedback is highly appreciated.

Today I wanted to introduce you to three distinct features of Final Fallacy. Dynamic Environment, The Over-world, and NPC AI. These are only a few of many fascinating features to entice role playing experience in Final Fallacy. Keep in mind things shown in this post are still under work and will drastically change look in upcoming days.

Please follow the development of Final Fallacy by signing to our newsletter! This newsletter will regularly inform you of our updates via email. We write weekly about the progress of Final Fallacy as we progress towards the release. Thank you for your support!

Many RPG games sadly give you limited freedom how to do things. There are a few games in which limiting players choice may work, but with RPG games limiting player’s chance to have influence things around them is a mistake. RPG should not only be shown in their own characters visuals and stats but also showing in their distinct play-style. AKA, how they play the game. That is why Final Fallacy has fully developed systems never before seen in other games (or at least with this combination) to give that freedom of playstyle.

A lot of Work-in-progress in this image. You can see some placeholder characters on the screen.

Dynamic Environment

Everything is destructible. World is built from objects that can be built or destroyed. These range from creatures to walls, windows and trees. To make things like forest fires, earthquakes and total destruction possible, I had to make so that each part of the world is an object by themselves. This took time to make, but the result speaks for itself.

Giant Overworld

Discover land that is both big and full of things to do! Each position on the land is visit-able and mysteries are behind each corner. Often Over-Worlds in games make you go over lands without seeing what individual places look like. In Final Fallacy we have built the whole world to be traversed on foot not just in the Overworld, but also in the locations themselves. What you see here is only a small portion of the large over world of Final Fallacy. You can walk in forests, sail the seas, and more.

NPC AI

All characters in the world have their opinion about you. Either from your first impression, from your stats, or by the gossip others have talked about you. You can befriend or be enemies with anyone in the world, depending on your actions. Check out the following scene of trying to talk with a peasant. Many things are happening in this picture. The peasant looks at the party and does not like the player. It depends on the characters personality, your party’s stats and how overall people in his faction like you. Each of them calculate these individually and can be changed. I will share more info on this soon.

Thank you for reading one of our our progress reports! Please follow the development of Final Fallacy by signing to our newsletter! This newsletter will regularly inform you of our updates via email. We write weekly about the progress of Final Fallacy as we move towards the release. See you next time!

One thought on “Final Fallacy – #2 Features Part 1

  1. The link to the newsletter won’t work, so I can’t sign onto it. I think lots of other people are experiencing the same problem.

    Like

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